4.03
(39 Ratings)

8: Mobile Project 3 – Running Pingu

Categories: Game Development
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About Course


Project

Learn how to create procedurally generated worlds to build infinite gameplay. Also, learn the benefits of adding certain game services to increase retention and lifetime of the game


Objective

  • Understand the logic of 3D endless runners
  • Learn how to add an in-game shop for commerce
  • Integrate third-party services like google play games & unity ads

Access Learning Material

Watch Running Pingu Resource

Backup – Watch Running Pingu Resource

Download Running Pingu Assets

What Will You Learn?

  • Understand the fundamentals of Unity3D
  • Learn how to use this software
  • Improve your understanding of that software

Course Content

Exercise 8

  • Running Pingu
    09:00:00

Challenge 8

Quiz 8

Student Ratings & Reviews

4.0
Total 39 Ratings
5
14 Ratings
4
17 Ratings
3
5 Ratings
2
1 Rating
1
2 Ratings
N
10 months ago
exciting and fun
Z
10 months ago
Uphill task
T
10 months ago
Amazing course
O
11 months ago
Nicee
Richard Oladiran
11 months ago
This course was unnecessary long and difficult for the penultimate course, 9 hours for a video to learn from and the difficult challenges. Tough for someone new to game development
rowlz
11 months ago
Wow. What an exercise. A lot learned
Stanley Ibe
2 years ago
Amazing experience! 🥳
devmyk
2 years ago
Great learning experience.
This is challenging
Vinntoo
2 years ago
Perfect for learning new OOP C# techniques
One of the most awesome projects. Though i encountered challenges with the packages but good experiences though.
Brian Musyoki
2 years ago
The project allows you to take off and create your own iterations
Really cool and interactive
Teresia Karanja
3 years ago
Fun and interesting.
Ysabel Katchy
3 years ago
Nice
Good
oghenero paul
3 years ago
cool
ALAO KUNLE
3 years ago
Awesome Lesson
This course contains a lot of cool stuffs!
Tobe_T
3 years ago
Great course
Kentritchy
3 years ago
Was a really long one but a nice peek into how runner games are made.

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